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35#ifndef newtonianfluid_h
36#define newtonianfluid_h
46#define _IFT_NewtonianFluidMaterial_Name "newtonianfluid"
47#define _IFT_NewtonianFluidMaterial_mu "mu"
77 const char *
giveClassName()
const override {
return "NewtonianFluidMaterial"; }
FluidDynamicMaterial(int n, Domain *d)
double giveEffectiveViscosity(GaussPoint *gp, TimeStep *tStep) const override
void initializeFrom(InputRecord &ir) override
double give(int aProperty, GaussPoint *gp) const override
FloatMatrixF< 6, 6 > computeTangent3D(MatResponseMode, GaussPoint *gp, TimeStep *tStep) const override
void giveInputRecord(DynamicInputRecord &input) override
std::unique_ptr< MaterialStatus > CreateStatus(GaussPoint *gp) const override
int checkConsistency() override
FloatArrayF< 6 > computeDeviatoricStress3D(const FloatArrayF< 6 > &eps, GaussPoint *gp, TimeStep *tStep) const override
const char * giveClassName() const override
NewtonianFluidMaterial(int n, Domain *d)
const char * giveInputRecordName() const override
#define _IFT_NewtonianFluidMaterial_Name
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