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34#ifndef structuralinterfacematerialphf_h
35#define structuralinterfacematerialphf_h
72 const char *
giveClassName()
const override {
return "StructuralInterfaceMaterialPhF"; }
virtual FloatArrayF< 2 > giveEngTraction_2d(const FloatArrayF< 2 > &jump, double damage, GaussPoint *gp, TimeStep *tStep) const
virtual double giveDrivingForcePrime(GaussPoint *gp) const
StructuralInterfaceMaterialPhF(int n, Domain *d)
virtual FloatArrayF< 3 > giveEngTraction_3d(const FloatArrayF< 3 > &jump, double damage, GaussPoint *gp, TimeStep *tStep) const
virtual void giveTangents(FloatMatrix &jj, FloatMatrix &jd, FloatMatrix &dj, FloatMatrix &dd, MatResponseMode mode, GaussPoint *gp, TimeStep *tStep) const
const char * giveClassName() const override
virtual double giveDrivingForce(GaussPoint *gp) const
StructuralInterfaceMaterial(int n, Domain *d)
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