35#ifndef twofluidmaterial_h
36#define twofluidmaterial_h
48#define _IFT_TwoFluidMaterial_Name "twofluidmat"
49#define _IFT_TwoFluidMaterial_mat "mat"
80 const char *
giveClassName()
const override {
return "TwoFluidMaterial"; }
109 const char *
giveClassName()
const override {
return "TwoFluidMaterialStatus"; }
FluidDynamicMaterialStatus(GaussPoint *g)
Constructor - creates new TransportMaterialStatus with number n, belonging to domain d and integratio...
FluidDynamicMaterial(int n, Domain *d)
void restoreContext(DataStream &stream, ContextMode mode) override
GaussPoint * giveSlaveGaussPoint0()
void updateYourself(TimeStep *tStep) override
GaussPoint * giveSlaveGaussPoint1()
void saveContext(DataStream &stream, ContextMode mode) override
void printOutputAt(FILE *file, TimeStep *tStep) const override
Print receiver's output to given stream.
TwoFluidMaterialStatus(GaussPoint *g, const std::array< Material *, 2 > &slaveMaterial)
Constructor.
std::array< GaussPoint, 2 > slaveGps
const char * giveClassName() const override
void initTempStatus() override
FloatMatrixF< 6, 6 > computeTangent3D(MatResponseMode mode, GaussPoint *gp, TimeStep *tStep) const override
std::unique_ptr< MaterialStatus > CreateStatus(GaussPoint *gp) const override
FluidDynamicMaterial * giveMaterial(int i) const
const char * giveClassName() const override
double giveTempVOF(GaussPoint *gp) const
TwoFluidMaterial(int n, Domain *d)
const char * giveInputRecordName() const override
FloatArrayF< 6 > computeDeviatoricStress3D(const FloatArrayF< 6 > &answer, GaussPoint *gp, TimeStep *tStep) const override
double give(int aProperty, GaussPoint *gp) const override
void giveInputRecord(DynamicInputRecord &input) override
double giveEffectiveViscosity(GaussPoint *gp, TimeStep *tStep) const override
void initializeFrom(InputRecord &ir) override
int checkConsistency() override
int giveIPValue(FloatArray &answer, GaussPoint *gp, InternalStateType type, TimeStep *tStep) override
#define _IFT_TwoFluidMaterial_Name