48#define _IFT_WinklerMaterial_Name "winkler"
49#define _IFT_WinklerMaterial_C1 "c1"
50#define _IFT_WinklerMaterial_globalFlag "global"
81 const char *
giveClassName()
const override {
return "WinklerMaterial"; }
virtual ~Beam3dSubsoilMaterialInterface()
Beam3dSubsoilMaterialInterface()
Constructor.
virtual FloatMatrixF< 6, 6 > B3SSMI_getUnknownsGtoLRotationMatrix() const =0
Evaluate transformation matrix for reciver unknowns.
StructuralMaterial(int n, Domain *d)
bool hasMaterialModeCapability(MaterialMode mode) const override
void initializeFrom(InputRecord &ir) override
const char * giveInputRecordName() const override
FloatArrayF< 3 > giveRealStressVector_2dPlateSubSoil(const FloatArrayF< 3 > &reducedE, GaussPoint *gp, TimeStep *tStep) const override
Default implementation is not provided.
FloatArrayF< 6 > giveRealStressVector_3dBeamSubSoil(const FloatArrayF< 6 > &reducedE, GaussPoint *gp, TimeStep *tStep) const override
bool globalFromulation
Flag indicating whether subsoil model defined in global or element local c.s.
std::unique_ptr< MaterialStatus > CreateStatus(GaussPoint *gp) const override
FloatArray c1
C1 constant, defined as $\int_0^hE_{oed}(z)\left(d\Psi(z)\over dz\right)^2\ dz$.
FloatMatrixF< 6, 6 > give3dBeamSubSoilStiffMtrx(MatResponseMode mmode, GaussPoint *gp, TimeStep *tStep) const override
WinklerMaterial(int n, Domain *d)
void giveInputRecord(DynamicInputRecord &input) override
const char * giveClassName() const override
FloatMatrixF< 3, 3 > give2dPlateSubSoilStiffMtrx(MatResponseMode mmode, GaussPoint *gp, TimeStep *tStep) const override
#define _IFT_WinklerMaterial_Name