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50#define _IFT_GravityPressure_Name "gravitypressure"
51#define _IFT_GravityPressure_normal "normal"
52#define _IFT_GravityPressure_zerolevel "zerolevel"
76 const char *
giveClassName()
const override {
return "GravityPressure"; }
BodyLoad(int i, Domain *d)
const char * giveInputRecordName() const override
GravityPressure(int i, Domain *d)
const char * giveClassName() const override
void computeValueAt(FloatArray &answer, TimeStep *tStep, const FloatArray &coords, ValueModeType mode) override
void initializeFrom(InputRecord &ir) override
bcGeomType giveBCGeoType() const override
#define _IFT_GravityPressure_Name
bcGeomType
Type representing the geometric character of loading.
@ GravityPressureBGT
Pressure due to distributed body load.
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